About

I am a Computer Science student (specialising in Bioinformatics) and a software engineer focused on compiler design, systems programming, and backend services.

I build compilers, game engines, and scalable backend systems - notable projects include Helix (an LLVM-based compiler) and Starlight (a 3D rendering engine).

Projects

Helix - LLVM-based Compiler

A statically-typed functional language compiler built in C++ using LLVM (codegen, parser, semantic checks).

ViewC++, LLVM

Starlight - 3D Game Engine

Cross-platform 3D rendering engine in C++ (OpenGL) with ECS and model import support.

ViewC++, OpenGL

Riviera '23 - Event Management System

Backend for a high-scale college festival; Express.js + Mongo + Redis.

No linkExpress.js, Mongo, Redis

Skills

C++RustGoTypeScriptCompiler DesignOpenGLSystems ProgrammingDistributed Systems C#

Experience

T

Trademarkia

Backend Developer

Led backend redesigns, implemented search and payment flows, and worked on domain-related products.

Nov 23 Now
T

TaskLabs

Fullstack Developer

Built core features for a no-code automation platform and integrated ML models for decision logic.

Aug 23 Nov 23
M

MLH Fellowship / Solana (Mango Markets)

Fellow / Contributor

Open-source contributions and work on blockchain tooling and performance improvements.

Sep 22 Dec 22
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